On this reimagining of the classic "The Mummy" films, I am responsible for the creation of a wide range of effects.
Currently, I am primarily creating various fluid simulations in both Maya and Houdini, to simulate everything from small dust hits to large scale sandstorms. Over the course of the project, I was also responsible for creating rigid body simulations and particle effects with both in house tools and off the shelf software.
For multiple shots, I produced production final renders. All shots have been comped for department reviews with deep.
Software used : Houdini, Maya, Nuke.